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Drawing Board Have any comments or questions on any of these projects? Leave them in the comments section on the home page.
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Super Pervert Action: Crisis
If you're here then there's a pretty good chance you've played Pervert Action: Crisis already, but not like this. I'm taking a lot of what I've learned in the development of PAF and applying it to a major re-release of PAC. The new "Super PAC" will be the same game as before, but with a range of tweaks to resolve issues I couldn't fix the first time around. Images: The game has a larger number of images than Pervert Action: Future made by me and Phinn, another image designer. There will also be animations. It's just my opinion, but I think you'll agree that the quality of pictures has improved for Super PAC (no samples just yet, though!). Gameplay: I'll be changing the harem mode to a bit more of a game plus mode much like with PAF, and adding collector cards as well. There won't be any really radical gameplay changes, but several tweaks. Writing: Creating new scenes for the game is just as tough as it was before when I couldn't seem to get the game finished. Nonetheless there are a couple of smaller new scenes in the mix, as well as three new endings (not quite finished yet). Voice acting: I don't need to get new VA for this game as it's already got that, but I will be doing some reediting and reprogramming of the game to make the lines synched up to where the characters actually say them (I can do this now that I'm working in Adrift 5). I also intend to normalise the volumes a little more, as some characters were louder than others in the original. An additional (though small) bonus is that I've found a few bits of voice acting work here and there for some of the characters (mostly sexy moaning) that I will be able to use in the limited new content areas. Technical: The game will be in Adrift 5, allowing it to run direct from an executable (a blorb will be available too) and this will also get past the Windows 7 issues, the system locale issues and the problem with synching up audio from the original game. Music: I've been pleased with the impact of the soundtrack in my development of PAF, so I'll be selecting a creative commons soundtrack for Super PAC as well. I have selected a few, but not all of the tracks so far. Release date: Impossible to say considering how busy I've been. I will say that a lot of work has already been done on it, and I will try to avoid letting ambition hold this game back too long. It will still need a proper beta test, however.
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We're Going Down! Possibly a mini-comp entry, but probably just a mini-comp sized smaller game to be released independently. I won't say too much about it now as it's not quite advanced enough in development for me to be sure of finishing it, but I think I probably will or I wouldn't have listed it here. Although this game is much shorter than my other projects the writing on this game may take a while to finish, and that will likely be the most difficult bit. I do not plan to include voice acting in this project. Images: I'm thinking of trying out an experimental approach for this game. While I believe I can get my best image design results using Daz Studio, for this game I plan to trial the use of the 3D porn game The Klub 17 for generating the pictures. The Klub allows you to snap shots in game, and I think it might be a better choice for many beginners who want to make pictures for AIF games, so this will be a bit of a display project for me. It also speeds up the process a lot - I've already got many of the pictures largely done after just one evening working on it. Release date: Not soon. I'll take a look at this more closely once PAF and Super PAC are done and see if I'm still keen to finish it.
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